Meet the Team

Greetings!
Woman wearing white VR headset. Photo credit to Bruce Mars from pexels.com

Welcome friends and congratulations! You have found the blog of The Maze Hunt development team. The team consists of four seniors: Zijian Jia, Ryan Philip, Antonio Rosas, and Avery VanOpdorp. Over the next six weeks we will be developing a VR game called Maze Hunt using Unity. This past week we sat down and hammered out how we want the game to look. So far we have decided on a one player game that we will run and test on Google's Daydream VR.

Our game Maze Hunt will have one VR player, known as the Hunter, who will move through various mazes collecting coins. The Hunter's goal is to collect a specified number of coins before the time runs out. While moving through the maze the Hunter will need to avoid multiple monsters, which will be NPCs. If the Hunter gets caught by a monster the game will be over and the player will be given the option to either quit or retry the level. If the time runs out before the Hunter collects the necessary amount of coins, the player will be given the same option to either quit or retry. If the player collects the necessary amount of coins before time runs out without being caught by any monsters, the player will win the game and will be given the option to move onto the next maze.

So far we have already hit the ground running. Zijian has already built the maze building algorithm and is working on generating the NPC monster. We seem to have hit a lag with the monster being a good size because every time it generates it looks like Godzilla or King Kong in comparison to the maze. It's quite hilarious to see, but still needs to be fixed nonetheless. Ryan has been working on the players movement in the game and making sure the camera follows the POV of the player. I (Avery) have been working on the main menu of the screen and finding assets that will work nicely with the theme of our game. I have also been looking into the possibility of sending a challenge message or notification to friends when the player has won the game. This seems to be the most seamless option for introducing inter-device communication into our project.

Tune in next week for an update on our project.

Until Next Time,
Avery


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