Week 6: Balancing Projects
Balancing Projects
This week has been interesting for our team. We not only have the team project to work on, but we also have an individual project due date coming up. It's been a struggle balancing our work load and focus between these two projects, but we've been making some small steps in progress. We figured out how to move our player through the game world and we're making progress on the main menu. We have solidified the maze generation. Zijian is even working on a loading screen that the player will see while the maze is being generated.
However, we have ran into new problems. For instance, our player can move, but now our player keeps falling through the floor. The only solution we have found so far seems to make it so our player can't move at all. While we're struggling with this we are also running into problems with git. Friends, do as I say not as I do. Do not break the golden rule of Git Hub! Make small commits often. We have pushing commits that have been too big and it's been causing problems when any one of us pushes or pulls changes. It's extremely frustrating, but we will work our way through it, slowly but surely.
Until Next Time,
Avery
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