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Showing posts from April, 2019

Week 6: Balancing Projects

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Balancing Projects This week has been interesting for our team. We not only have the team project to work on, but we also have an individual project due date coming up. It's been a struggle balancing our work load and focus between these two projects, but we've been making some small steps in progress. We figured out how to move our player through the game world and we're making progress on the main menu. We have solidified the maze generation. Zijian is even working on a loading screen that the player will see while the maze is being generated.  However, we have ran into new problems. For instance, our player can move, but now our player keeps falling through the floor. The only solution we have found so far seems to make it so our player can't move at all. While we're struggling with this we are also running into problems with git. Friends, do as I say not as I do. Do not break the golden rule of Git Hub!  Make small commits often. We have pushing commi...

Week 5: Getting to Know Unity

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Team, meet Unity Sorry, but I could not resist the Rick and Morty reference. This past week hasn't involved a lot of progress on the game itself. Instead we've spent most of the week learning our way around Unity. Unity seems to be a very powerful tool for game development. It can be used for single player or multiplayer games. It works for multiple platforms including Android, iOS, Mac, Windows, Linux, and many VR platforms. It can be used to develop many different game types including 2D, 3D, and VR. We've been learning how to manipulate game objects, have the camera follow our player, the helpfulness of prefabs, how to write multiple scripts for our game, and how to efficiently organize all of these files. Most importantly, we've learned how to make good use of Unity's powerful asset store. Unity also has a GUI system to easily interface with GitHub. However, we've decided to use Git Bash in place of this since we are more familiar with Git Bash. T...

Meet the Team

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Greetings! Woman wearing white VR headset. Photo credit to Bruce Mars from pexels.com Welcome friends and congratulations! You have found the blog of The Maze Hunt development team. The team consists of four seniors: Zijian Jia, Ryan Philip, Antonio Rosas, and Avery VanOpdorp. Over the next six weeks we will be developing a VR game called Maze Hunt using Unity. This past week we sat down and hammered out how we want the game to look. So far we have decided on a one player game that we will run and test on Google's Daydream VR. Our game Maze Hunt will have one VR player, known as the Hunter, who will move through various mazes collecting coins. The Hunter's goal is to collect a specified number of coins before the time runs out. While moving through the maze the Hunter will need to avoid multiple monsters, which will be NPCs. If the Hunter gets caught by a monster the game will be over and the player will be given the option to either quit or retry the level. If the ti...